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(book-2 in maze runner series)
Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch.
There are no rules. There is no help. You either make it or you die.
The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them.
Friendships will be tested. Loyalties will be broken.All bets are off.
There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.
Thomas knows that Wicked can't be trusted, but they say the time for lies is over, that they've collected all they can from the Trials and now must rely on the Gladers, with full memories restored, to help them with their ultimate mission. It's up to the Gladers to complete the blueprint for the cure to the Flare with a final voluntary test.
What Wicked doesn't know is that something's happened that no Trial or Variable could have foreseen. Thomas has remembered far more than they think. And he knows that he can't believe a word of what Wicked says.
The time for lies is over. But the truth is more dangerous than Thomas could ever imagine.
Will anyone survive the Death Cure?
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. Is Ender the general Earth needs? Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Hidden away in the Record Department of the sprawling Ministry of Truth, Winston Smith skilfully rewrites the past to suit the needs of the Party. Yet he inwardly rebels against the totalitarian world he lives in, which demands absolute obedience and controls him through the all-seeing telescreens and the watchful eye of Big Brother, symbolic head of the Party. In his longing for truth and liberty, Smith begins a secret love affair with a fellow-worker Julia, but soon discovers the true price of freedom is betrayal.
Based on the true story of Alexander Selkirk, who survived alone for almost five years on an uninhabited island off the coast of Chile. Verne's novel tells the story of five men and a dog who land in a balloon on a faraway, fantastic island of bewildering goings-on and their struggle to survive as they uncover the island’s secret.
“No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man’s and yet as mortal as his own.”
Thus begins one of the most terrifying and morally prescient science fiction novels ever penned. Beginning with a series of strange flashes in the distant night sky, the Martian attack initially causes little concern on Earth. Then the destruction erupts—ten massive aliens roam England and destroy with heat rays everything in their path. Very soon humankind finds itself on the brink of extinction.
With the three laws of robotics Isaac Asimov changed our perception of robots forever when he formulated the laws governing their behavior. In I, Robot, Asimov chronicles the development of the robot through a series of interlinked stories: from its primitive origins in the present to its ultimate perfection in the not-so-distant future--a future in which humanity itself may be rendered obsolete.
Here are stories of robots gone mad, of mind-read robots, and robots with a sense of humor. Of robot politicians, and robots who secretly run the world--all told with the dramatic blend of science fact and science fiction that has become Asmiov's trademark.
So begins the Time Traveller’s astonishing firsthand account of his journey 800,000 years beyond his own era—and the story that launched H.G. Wells’s successful career and earned him the reputation as the father of science fiction. With a speculative leap that still fires the imagination, Wells sends his brave explorer to face a future burdened with our greatest hopes...and our darkest fears. A pull of the Time Machine’s lever propels him to the age of a slowly dying Earth. There he discovers two bizarre races—the ethereal Eloi and the subterranean Morlocks—who not only symbolize the duality of human nature, but offer a terrifying portrait of the men of tomorrow as well. Published in 1895, this masterpiece of invention captivated readers on the threshold of a new century. Thanks to Wells’s expert storytelling and provocative insight, The Time Machine will continue to enthrall readers for generations to come.
The intrepid Professor Liedenbrock embarks upon the strangest expedition of the nineteenth century: a journey down an extinct Icelandic volcano to the Earth's very core. In his quest to penetrate the planet's primordial secrets, the geologist--together with his quaking nephew Axel and their devoted guide, Hans--discovers an astonishing subterranean menagerie of prehistoric proportions. Verne's imaginative tale is at once the ultimate science fiction adventure and a reflection on the perfectibility of human understanding and the psychology of the questor.